Building games and apps in various languages and engines with a focus on performance and quality.
Designing unusual and experimental games that actually look fresh and even work.
Generating practical and innovative ideas for games and tools.
Well known:
C++, C#, Java, Python
Learning:
Zig, Rust, Lua
Well known:
Unity 5/6, Godot 4, Windows Forms
Learning:
React, Unreal Engine 5, Source SDK 2013, osu!framework, Vulkan API
Windows: XP/Vista/7/8.1/10
Linux: Debian/Ubuntu/Arch/Fedora
Android: 7/10/12
- Strong believer in the KISS principle.
- Usually work solo.
- Can’t work with people who aren’t into the project.
Microsoft:
Visual Studio, VS Code
JetBrains:
PyCharm, RustRover, Rider, IntelliJ IDEA
Other:
KDevelop, Vim
Ukraine, Kyiv
Born in Zaporizhzhia
A minimalistic arcade platformer focused on timing and precision. Inspired by games like The Impossible Game. Created in Unity as a diploma project.
A simple C++ console project that simulates a classic Blackjack experience. No AI, no graphics, only math.
2D adventure game, originally made in Unity, ported to Godot. You should find 17 pieces of your soul to complete the game, but it will be harder that you expect.