Building games and apps in various languages and engines with a focus on performance and quality.
Designing unusual and experimental games that actually look fresh and even work.
Generating practical and innovative ideas for games and tools.
C++ - 1 yr.
C# - 2 yr.
Python - 6 mo.
Java - 1 yr.
GDScript - 1 mo.
Unity - 2 yr.
Unreal Engine - 6 mo.
Godot - 1 mo.
Windows - 10 yr.
Debian Linux - 1 mo.
Ubuntu Linux - 6 mo.
Arch Linux - 6 mo.
Strong believer in the KISS principle.
Usually work solo.
Canโt work with people who arenโt into the project.
If I commit โ I go all the way. But only with a team that gives a damn.
PyCharm / IntelliJ IDEA (Community Editions)
Rider โ main IDE for C#
VSCode and Vim โ lightweight tools for quick tasks
KDevelop โ used occasionally for C++
FL Studio - 6 mo.
Blender - 3 mo.
Aseprite - 1 yr.
A minimalistic arcade platformer focused on timing and precision. Inspired by games like The Impossible Game. Created in Unity as a diploma project.
A simple C++ console project that simulates a classic Blackjack experience. No AI, no graphics, only math.
A 2D pixel art narrative game developed in Godot. Combines visual novel elements with light interactivity and exploration.